![]() If you live alone or lack nearby friends who can come on over and sit on the couch with you to play this, Starwhal is incredibly difficult to recommend. In spirit, it most reminds me of Towerfall or Paperbound, in that it is fast-paced competitive action in a stage, and as such, Starwhal works best with a crowd. ![]() The ridiculous nature of the attacks – often bouncing off of a wall and using that sudden change of direction to my advantage, led to numerous laughs. That is not to say timing is not important – in fact it is key, but quite often the awkward attacks felt more ‘lucky’ than ‘skillful’ when I pulled them off. Each player has a handful of hearts that successful attacks deplete from your opponent. Instead of stringing together elegant combos finished off with a flashy jumping uppercut, Starwhal is more about flipping and flopping back and forth as you try to strike your opponents, while leveraging the arena landscapes to your advantage. An odd, sometimes difficult to control fighting game. At its core, Starwhal is a fighting game. Admittedly, Starwhal makes for a very weak single player experience. Have you allowed that to sink in? Okay good, though admittedly even that brief description does very little justice to the brightly coloured, ridiculous antics that are in this game. Related reading: Of course, for local multiplayer fun, it’s hard to look past the Wii U and Super Smash Bros. In an era where local multiplayer games are harder and harder to find, Starwhal is a great love letter to those of us who used to spend countless hours playing games such as Madden, Mario Kart, GoldenEye or Tekken with our buddies.
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